IRON TIDE
Feel the force of 406 mm naval guns. Take control of an Iowa-class battleship's main battery, aim at a distant target and watch all nine guns fire in this 3D gunnery simulator.
Free · no install or account · single-player · desktop and mobile browsers · sound recommended
The game interface is currently in Korean. This page explains the controls in English.
From aiming to impact
Three turrets, nine guns
Select the two forward triple turrets and the aft turret individually or fire the whole battery. Each barrel recoils, returns, moves to its loading angle and comes back on target. Adjust bearing and elevation yourself.
Find your firing solution
Set a target distance from 2 to 28 km, then use automatic aiming or adjust the angles manually. Enable the trajectory guide to see the predicted arc and the paths of shells in flight.
Recoil meets the sea
Watch muzzle flashes, smoke drifting with the wind, the hull reacting to recoil and towering splashes at impact. Adjust the shockwave strength and move down to the water view to inspect the waves around the ship.
Six views, adjustable time
Switch between overview, turret, broadside, shell tracking, impact and water views. Slow time to 0.25× or speed it up to 4×. Choose a roughly six-second training reload or a roughly thirty-second realistic reload.
Your first broadside
- Choose a target distance and press the outlined auto-aim button immediately above the gold fire button.
- Wait for READY, then press the gold fire button or Space.
- Use the turret view for recoil, shell tracking for the flight, and impact or water view for splashes and waves.
Controls
- Desktop: drag to orbit, right-drag to pan and use the wheel to zoom. Arrow keys adjust bearing and elevation; Space fires.
- Views and playback: press 1–6 to change camera, P to pause and H to toggle the interface. The bottom controls change simulation speed, reload mode and trajectory guides.
- Mobile: drag with one finger to orbit and use two fingers to zoom or pan. Open the aiming and settings panel to choose a turret and adjust the firing solution, then tap the fire button.
The ship stays in place, moving with waves and recoil while you fire at a fixed target. Ballistics, surface waves and shockwaves use approximate simulation models.
Actual gameplay
The gallery shows actual game captures. The cover and social sharing image are promotional key art.
